![]() For some reason, Scribus doesn’t like taking text usefully form. sla files provided need, respectively, the 3rd page. png by itself which I then feed back into my character sheet to keep the familiar look. eps hates bitmaps, but it’s still the best format to move stuff over I took the Shadowrun logo and exported a. That’s about all the help I’m going to give for Inkscape you’ll have to worry about aligning stuff on the page and the execution yourself, but so long as you remember that Shift+Ctrl+G (or equivalent) to ungroup it’s pretty simple for anyone who’s used a vector graphics program to do stuff. Either way, the fonts aren’t perfect, but they’re maybe 80% accurate to the originals, and unless you really think about it you probably won’t notice. Again, I’m not 100% sure the distribution, but so long as you don’t embed them (not a problem due to outlining text) most fonts will let you use them in a non-commercial project Grishenko’s free and Pigiarniq’s a government-owned font up from a Canadian place I don’t know enough about to describe it has character sets for several indigenous languages, apparently, but its English fontset is pretty close to the $150ish font that Catalyst used. For fonts, I use Grishenko NBP and Pigiarniq Heavy (or normal w/outline, I’m inconsistent), so if you don’t have the fonts you’ll probably get a bit of a problem from that. Once you get the elements ungrouped, you can just move them around on the page and put them where they need to be, then save the whole thing as EPS and take it directly into Scribus. If you have a desire to do some really cool stuff and make your own sheet using the pre-made design elements, you’ll have to ungroup them for some reason there’s not a whole lot of rhyme or reason to this, and Inkscape will parse the text wrong (you’ll basically have to scrap it). I’ve found that Scribus won’t do the third-page text no matter what I do, so I export text to outlines since it turns out better (EPS isn’t a fan of bitmaps, apparently). eps file, which is what I use to get it into Scribus. ![]() svg (for maximum editing later) and/or as a. pdf of the original character sheet-you can get it from Shadowrun’s website, but what you’ll want to do is get a recent version of Inkscape, and open up the. One of the important things that you need to know is how to open up the character sheet for editing. Things you’ll absolutely need (recent versions recommended): If you’re in a hurry and want to skip the tutorial on how to use the stuff, just jump to the bottom, but I can guarantee you’ll want a quick course on the subject if you haven’t done this sort of thing before. So I figure that I may as well get with the program and release what I have now, so that people can keep making better stuff off of it. If I can find someone who is a python guru with the time to spare I'm sure we can open in no time.As of late July/August 2013 I’ve had some family related troubles come up that are making it very hard to work on the SR5 character sheet as soon as I released 2.5a I took a break so that I could return to it with a fresh perspective, and things have come up that make it so that I won’t be getting back to it until well after something better gets made. If you're interested in helping and the have time, please reach out. I've started working on development for the first plot. Ultimately I think the game is on the brink of being ready for mass testing and potentially even opening to the public. We have a contact system, where players can make contacts with shared NPCs, and working on personal contacts. ![]() Items and inventory probably need the most work. We have dice to roll, and a basic character sheet recall. ![]() The city grid is 90% dug out, just need some local attractions dug (bars, shops, etc), and descriptions though out. I need to get some mass data entry completed as most of the character creations testing was only done with a handful of items in the different categories. Fine tuning of the code, closing exploits and making it more book compatible are really the last 10%. The rough code is completed, and I've done some internal testing for various PCs. I would say it's in the 90% range to being completed. I am very close to having the Character Creation completed for Deep Shadows. Wanted to give a heads up to everyone, while this post may be a dead post, I'm still working on Deep Shadows.
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